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June 2024 - November 2024
Content Technical Artist
Set dressing, modelling, vfx, materials and shader work, blueprinting, and pipeline development for ICVFX film and tv. Optimizing and polishing scenes, troubleshooting issues, writing documentation for new technology and processes.
July 2024 - August 2024
Teaching Assistant
Supporting, mentoring, and educating Fellows during the 2024 Epic Games Fellowship: Games. Providing chat moderation for instructional sessions, hosting open labs, and delivering feedback to help Fellows in their skills development and learning. Supported learning on topics ranging from materials, game design, NPC movement, blueprint scripting and Niagara FX.
May 2022 - June 2024
Technical Artist
Technical Environment Art in Unreal Engine for ICVFX projects and more. Worked on scenes from pre-vis to final pixel alongside team members from around the globe. Performing an array of Tech Art responsibilities from optimization, research, rigging, animation, materials/ shaders, simulation, modelling, blueprinting and more.
November 2021 - March 2022
Environment Artist
Work on creation and compilation of industry demo reel, showcasing skills and techniques learned at Vancouver Institute of Media Arts. Projects include 3D modelling, texturing, blueprint scripting, and more. Check out my portfolio page for more.
July 2021 - December 2021
Producer
Led and worked in a team of indie developers to create a playable vertical slice of an original title. Responsible for planning and delivering milestones, documentation of progress, team management, and generalist work such as blueprint scripting, texturing, and modelling.
March 2018 - November 2021
Technical Expert / Genius Admin
Provided hardware and software repairs for customers at the Genius Bar. Main point of contact for customers visiting for support; both before, during, and after appointment. Resolved escalations and led team to achieve store wide goals in performance.
May 2016 - March 2018
Operations Specialist / Preservations Specialist
Shipped, managed, organized and received store inventory, both sellable stock as well as consumable store items. Collaborated and led team through complete store upgrade, working with external and internal vendors. Assisted with customer sales, and educated larger store team around KPIs that improved inventory accuracy.
Resume: CV
Resume: CV
Education
Training and Learning
VANCOUVER INSTITUTE OF MEDIA ARTS
March 2021 - March 2022
Diploma with Honours in Game Art and Design - An intensive course load teaching a suite of programs and skills including 3D modelling, texturing, engine blueprinting, animating and game design elements.
SIMON FRASER UNIVERSITY
Bachelor of Arts from the School of Interactive Arts and Technology. A program centered around design principles, and focused on the connections between humans and technology.
September 2012 - October 2016
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