
LIGHT SEEKER
Indie Game Jam - Original IP
Light Seeker is the result 10 weeks of hard work at breakneck speed: 2 weeks for ideation and 8 weeks for production. In total we had 11 team members and my role was Producer and 3D Generalist. We came up with an original concept, created a game design document with pillars, designed our original characters, bosses and environments, then executed everything in Unreal Engine 4. To see the teams weekly blog on the progression, check out our studio website.

MY ROLES
As producer of the project, my primary tasks consisted of:
- weekly deliverable presentations on progress to the director
- Follow up blog on weekly progress, and creation/ maintenance of the team's website
- Receiving and implementing feedback
- Managing 3 project leads (Creative Director, Art Director and Technical Director) and assigning tasks
- Building strong teams under each director
- Keeping production on schedule, and adjusting timelines when needed
My additional tasks as part of the 3D Generalist team included:
- Retopo, UV, texture, rig and animation for the NPC characters
- Retopo, UV, texture, and rig for the Anger level boss
- NPC interaction blueprint work and dialogue in Unreal Engine 4
- Creation of 3 original soundtracks to go with different levels of the game
Software we used for this project included:
- Unreal Engine 4
- Autodesk Maya
- Pixelogic Zbrush
- Adobe Substance Painter
- Adobe Substance Designer
- Adobe Photoshop
- Adobe Mixamo
- Procreate
- Marmoset Toolbag
- Trello
- Perforce
- Clip Studio Paint
Below are pages from the design document I created, as well as a webinar interview we did with VanArts and a Making Of series!